What set this take on co-op apart, however, was how it divided the two players those controlling Carver would often get differing audio and visuals, especially during the co-op exclusive missions. You can plan attacks together and blast necromorphs to hell in a simple drop-in, drop-out take on Dead Space, where action ousts dread. In the co-op mode, two players control series protagonist Issac Clarke and new character John Carver. At a glance the design may feel somewhat uninspired for the time - with co-op and survival mechanics all the rage - but upon further examination it’s clear that they were an excellent fit for the franchise.ĭead Space 3's co-op was controversial – but genuinely great As the third entry, it has so many overlooked ideas that it set up for the cancelled Dead Space 4, and with the reboot set to release next year and the entire trilogy on EA Play and Xbox Game Pass, there’s no time like the present to try out the maligned – but inventive – title.ĭead Space 3 forgoes pure horror and isolation for an action-focused narrative with co-op gameplay and weapon crafting, and upon a revisit it’s clear these mechanics are quintessential Dead Space. The series’ mechanical and thematic changes are most dramatic in 2013’s Dead Space 3. Point being, both franchises became a far cry from what they once were, but only one of them lived to tell the tale.Ĭoming to life as a Resident Evil 4-inspired horror title, Dead Space morphed into a co-op action shooter over the course of its own trilogy in an effort to meet EA’s sales expectations, as the company wanted necromorphs to go mainstream. Except whilst Vin Diesel began by stealing DVD players and ended up drinking Coronas for family, Isaac Clarke started out silent on a dingy spaceship and ended up cracking wise whilst shooting cultists in the face with a toaster taped to a shotgun. Dead Space is a lot like the Fast & Furious films.
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